

There is even a special nod to Barney whom is mentioned briefly. It doesn't hurt that younger versions of Eli Vance and Isaac Kleiner are included and actually have exchanges showing they were pals long before the events of Half-Life 2. None of it ever came across as being out of place and it all managed to fit in quite nicely with the Half-Life universe.
It ranges from being subtle jokes to a means of retconning story elements of the games that came after Half-Life but before Half-Life 2.


I say almost because the SMG is either glitched or it was struck with a poor gameplay decision, but we'll hit that up under the cons below. The weapons almost all feel fantastic.It's obviously a little touch, but it goes a long way to pumping up the visual appeal of the title. Sunlight glistens off as rivers flow through a valley. Jets fly overhead, bombing distant buildings as you scale a dangerous cliff side. The backgrounds now make use of impressive skybox effects and bring more life to what used to be low-resolution images. In their place are elements that actually look as though they came from a real-life research facility such as CERN. Gone are bottomless pits and static backgrounds. What do I mean by this? Well, the team managed to take what was given to them and make the world feel even more believable than what the original game managed to do. The development team behind Black Mesa did an absolutely amazing job at filling in the gaps at the Black Mesa Research Facility.
BLACK MESA RESEARCH FACILITY MP5 MOD
It would be hard not to draw comparisons between Black Mesa and Half-Life, the reason for which this mod even exists in the first place. Will there be comparisons to the original game? Absolutely. Rather than get into the basics of a typical TGN review here, let's just break down the mod's pros and cons. In fact, it "ends" right after Gordon Freeman jumps through the portal to travel to Xen. Speaking of "shorter" it should be noted that Black Mesa does not include all of the original game here. If you still have waking nightmares of the "On a Rail" chapter, you will be happy to hear that the version in Black Mesa is shorter and more straight-forward in its presentation. I do applaud the Black Mesa team for trimming some of the fat in various parts of the game. While it would be easy to go off on a long-winded explanation of the story, it's either one most everyone already knows, or one that is better explained through actually playing through Half-Life or even through Black Mesa. I've seen just as many people playing this that played the original game as I have seen people who have admittedly never played the original picking this up and experiencing Half-Life for the first time ever. Those who have decided to play Black Mesa come from all areas of the gaming realm. Obviously, the visuals and physics are modernized thanks to the use of the Source Engine. Dialogue has been added at parts and completely removed from others. Some frustrating sequences from the original were trimmed back or even outright omitted in Black Mesa. What it actually is, is a re-imagining of the events of Half-Life. That wasn't the goal of the Black Mesa team and that isn't what this mod is. Personal liberties were taken at points to change various aspects of the original so that it wasn't a simple one to one port with a fresh coat of paint. Kept intact are the essential story elements, setting, characters, enemies, and the lot. At its core, Black Mesa is a re-imagining of the original Half-Life from Valve Software. Black Mesa is one of those oddball modifications that you have a love-hate relationship with.
